Sadistic States
The interrogator is uncertain whether the detainee is knowledgeable and weak, knowledgeable and strong, or possesses no information (innocent). The uncertainty about exactly which detainee is actually facing the interrogator is captured by the first move of the game, by nature, dividing it into three branches so that in the top branch the detainee is the weak “type” (DW), in the middle branch the detainee is the strong type (DS), and in the bottom branch the detainee is the innocent type (DZ). The interrogator’s uncertainty is captured by the common prior probability a detainee is type pw, ps, or pz, and pw + ps+ pz = 1, with the subscripts corresponding to each type.
- Interrogational Torture: Or How Good Guys Get Bad Information with Ugly Methods [via Political Research Quarterly]
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icrappoetry said:
looks straightforward enough . .
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badbatz said:
Game theory modeling, eh Interesting way to estimate likelihood of “good information.”
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psydoctor8 posted this

![Sadistic States
The interrogator is uncertain whether the detainee is knowledgeable and weak, knowledgeable and strong, or possesses no information (innocent). The uncertainty about exactly which detainee is actually facing the interrogator is captured by the first move of the game, by nature, dividing it into three branches so that in the top branch the detainee is the weak “type” (DW), in the middle branch the detainee is the strong type (DS), and in the bottom branch the detainee is the innocent type (DZ). The interrogator’s uncertainty is captured by the common prior probability a detainee is type pw, ps, or pz, and pw + ps+ pz = 1, with the subscripts corresponding to each type.
- Interrogational Torture: Or How Good Guys Get Bad Information with Ugly Methods [via Political Research Quarterly]](http://25.media.tumblr.com/tumblr_m7fudjWBmH1qan221o1_r1_400.png)

